![]() ![]() ![]() ![]() I think I had this message the first time I exported the HDA as well (and the woman in the tutorial I followed also did, but she shrugged it off). in Houdini that can be loaded into Unreal Engine 4 using the Houdini Engine. What does Show Details I’m not sure if I explicitly did, but the param interface looks ‘default’ now, all are locked. Ue4 pirated assets Cryptic Conjure is an online action-rpg in development. I don’t really understand what it’s Have you removed the old leg_width parameter? It means that some nodes have had their parameters modified through Edit Parameter Interface Thanks, will try Okay, yeah that makes One more thing, I get this message all the time. “Edit Parameter Interface” is just adding things to the instance of the node in the network, not to the underlying HDA, as far as I understand Aaaaah (and it’s missing from type That’s it then For HDAs you need to use Type Properties to actually make changes to the HDA. Double check that isn’t flagged as hidden, is enabled, and doesn’t have a conditional It seems to be a problem at the Houdini side, because the parameter I want to include is missing when I look at the asset properties in Houdini, but it’s present (but the only one not locked) when looking at the parameter interface for my Now that it’s an HDA, are you still editing it in “Edit Parameter Interface” or are you in the “Type Properties” I’ve added the new parameter in the parameter interface window, not in the type properties But I’d double check that you’ve saved the HDA with the updated parameters, (re-imported in UE4 if that’s a thing). For some reason the other ones seem locked now, and this one doesn’t show up in the asset I honestly don’t know anything about the UE4 side of things. I’ve got it working one time, with lots of messages I don’t understand, but now I’m stuck not being able to get Houdini to export a new parameter I added. View in #houdini on Hey, I’m trying to make sense of exporting HDA to UE4. ![]()
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